drone_mechanics
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| - | ====== Drones ====== | + | ====== Drones: Eyes in the Sky, Hands in the Shadows |
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| + | {{ : | ||
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| + | In a world where technology blurs the line between human and machine, drones hum through the air, crawl across ruins, and lurk in the depths of forgotten places. These versatile constructs are the silent partners of adventurers, | ||
| ==== Actions ==== | ==== Actions ==== | ||
| Line 36: | Line 41: | ||
| | Void Hawk | 2500 cr | 5 | 25 ft (fly) | 4 | 6 | 4 + level (5) + weapon prof | 13 + level (5) + piloting/ | | Void Hawk | 2500 cr | 5 | 25 ft (fly) | 4 | 6 | 4 + level (5) + weapon prof | 13 + level (5) + piloting/ | ||
| | Pax | 5000 cr | 8 | 25 ft (fly) | 4 | 4 | 4 + level (8) + weapon prof | 13 + level (8) + piloting/ | | Pax | 5000 cr | 8 | 25 ft (fly) | 4 | 4 | 4 + level (8) + weapon prof | 13 + level (8) + piloting/ | ||
| + | |||
| + | ====== Drone Operator Archetype ====== | ||
| + | |||
| + | ==== Drone Operator Dedication ==== | ||
| + | You have shown an interest in operating drones and see them as an extension of your capabilities: | ||
| + | Gain proficiency in either **Computers** or **Piloting**. If you are already trained in both skills, become trained in a skill of your choice. | ||
| + | |||
| + | **Overclock Drone (Exploration Activity)** | ||
| + | Duration: 10 minutes\\ | ||
| + | The Drone Operator chooses one drone they have complete control over. Until the end of the day, the drone will use the drone operator' | ||
| + | |||
| + | ==== Drone Mechanic ==== | ||
| + | |||
| + | ===== Level 4 Options ===== | ||
| + | |||
| + | **Remote Synergy** | ||
| + | Your drone becomes a precision extension of your expertise, its fitting slots outfitted with specialized toolkits that let you repair, hack, research, or heal from a distance—as if your own hands were guiding each motion. The drone mimics your skill with eerie accuracy, but prolonged remote operation leaves your mind strained, the mental link between you and the machine demanding rest. Mastery of the system turns the drone into a versatile proxy, limited only by your own talent and endurance. | ||
| + | |||
| + | The drone operator can install specialty kits in drones' | ||
| + | - A repair toolkit to conduct repair operations remotely.\\ | ||
| + | - A field scientist' | ||
| + | - A hacking toolkit to conduct hacking activities remotely.\\ | ||
| + | - A thieves' | ||
| + | - A medical toolkit to conduct medicine activities remotely. | ||
| + | |||
| + | The drone will use the operator' | ||
| + | |||
| + | **Ordnance Overdrive** | ||
| + | The drone' | ||
| + | |||
| + | The drone can now carry 2 more grenades using the Bomber fitting and throw them 50% farther. | ||
| + | |||
| + | ===== Level 6 Options ===== | ||
| + | |||
| + | **Improved Remote Synergy** | ||
| + | Your drone evolves from a simple tool to an intuitive partner, its algorithms adapting to your methods until it anticipates your next move. Complex tasks flow smoother as the machine seamlessly augments your efforts, its responses sharpened by shared experience. The line between your skill and its assistance fades—like working with a second pair of hands that never tire. | ||
| + | |||
| + | Requirement: | ||
| + | The drone can attempt to Aid the operator as a free action during exploration using the operator' | ||
| + | |||
| + | **Logic Bomb**\\ | ||
| + | Cost: 1 Action | ||
| + | |||
| + | Attempt a Computers check to Hack a creature, hazard, or item with the tech trait within 30 ft of the drone. The DC is equal to the creature, item, or hazard' | ||
| + | |||
| + | Critical Success: The target becomes glitching 2 for 1 round.\\ | ||
| + | Success: The target becomes glitching 1 for 1 round.\\ | ||
| + | Critical Failure: If the target has the glitching condition, reduce the value of its glitching condition by 1. | ||
| + | |||
| + | Based on installed drone equipment, the skill gains additional effects:\\ | ||
| + | - If the disguise from " | ||
| + | - If Observation Suite fitting is installed, if you gain a Critical Failure, it becomes a failure instead.\\ | ||
| + | - If the Environmental Power fitting is installed, the drone can draw additional power to overcharge the logic bomb. Increase the glitching values by 1 for Success and Critical Success. | ||
| + | |||
| + | ==== Drone Conduit ==== | ||
| + | |||
| + | ===== Level 4 Options ===== | ||
| + | |||
| + | **Voidweave Reactor Expert** | ||
| + | |||
| + | Your drone' | ||
| + | |||
| + | The operator can now store any spell in a voidweave reactor and then cast it using the drone as the point of origin as long as they have line of sight on both the drone and the target(s) of the spell. | ||
| + | |||
| + | **Spellmatrix Link** | ||
| + | |||
| + | You weave a shimmering thread of arcane energy between your fingertips and the drone, bridging the gap between flesh and machine. For a fleeting moment, the drone becomes an extension of your touch—your spells leaping across the connection as if it stood right beside you. The air hums with the unnatural fusion of magic and metal, bending space to your command. | ||
| + | |||
| + | Tags: Spellshape, Concentrate\\ | ||
| + | Cost: 1 Action\\ | ||
| + | You can cast touch spells on a drone as if it were adjacent to you as long as you have line of sight to it until the end of the turn. | ||
| + | |||
| + | ===== Level 6 Options ===== | ||
| + | |||
| + | **Hex Voltage** | ||
| + | |||
| + | With a crackle of unstable energy, you redirect the lingering power of your spell into your drone' | ||
| + | |||
| + | Frequency: Once per turn\\ | ||
| + | Requirements: | ||
| + | Effect: You siphon spell energy into one drone weapon within line of sight. Until the end of your next turn, the weapon deals an extra 1d6 force damage and gains the arcane trait if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead (or one type of your choice if the spell could deal multiple types of damage). | ||
| + | |||
| + | **Thaumatic Mirror** | ||
| + | |||
| + | As your spell fades, the drone' | ||
| + | |||
| + | Tags: Spellshape, Concentrate\\ | ||
| + | Cost: 1 Action\\ | ||
| + | Effect: You fragment a ranged spell. If your next action is to Cast a Spell without a duration that requires an attack roll against a single target, you can choose a second target within range. You roll a single attack roll and compare the result to the AC of both targets. This counts as one attack for your multiple attack penalty. To the second target, the spell deals half the amount of damage it would normally deal and has no effects beyond the spell' | ||
| + | |||
| + | ==== Drone Pilot ==== | ||
| + | |||
| + | ===== Level 4 Options ===== | ||
| + | |||
| + | **Cover Fire** | ||
| + | |||
| + | Your drone sprays a hail of bullets or magic, turning the air into a storm of chaos. Enemies either dive for cover—leaving them rattled and shooting wild—or stand defiant, giving your drone a cleaner shot. Either way, the battlefield bends to your pressure, one panicked decision at a time. | ||
| + | |||
| + | Frequency: Once per round\\ | ||
| + | Effect: You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a drone Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a -2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike. | ||
| + | |||
| + | **Close-Range Targeting Protocols** | ||
| + | |||
| + | Your drone locks onto nearby threats with ruthless efficiency, its systems humming as it calculates the fastest way to turn close quarters into a slaughterhouse. Every shot within point-blank range hits harder, its precision turning panic into punishment. Get in close, and watch it make every trigger pull count. | ||
| + | |||
| + | Tags: Stance\\ | ||
| + | Cost: 1 Action\\ | ||
| + | Effect: You take aim to pick off nearby enemies quickly. When you are in this stance, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon' | ||
| + | |||
| + | ===== Level 6 Options ===== | ||
| + | |||
| + | **Drone Rapid Salvo** | ||
| + | |||
| + | With a whir of servos and a hail of gunfire, your drone unleashes a double tap—two shots in the blink of an eye, each finding a different mark. Speed over precision, chaos over caution: the drone' | ||
| + | |||
| + | Tags: Flourish\\ | ||
| + | Cost: 2 Actions\\ | ||
| + | Your drone must be wielding a weapon with a magazine that holds at least 2 pieces of ammo or a 1 ammo weapon with reload 0 and 2 full ammo boxes. | ||
| + | Your drone shoots twice in blindingly fast succession. Make two Strikes, each against a separate target and with a -2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn' | ||
| + | |||
| + | **Chaos Vector** | ||
| + | |||
| + | The drone' | ||
| + | |||
| + | Cost: 1 Reaction\\ | ||
| + | Trigger: A creature targets the drone with an attack and you can see both the drone and the attacker.\\ | ||
| + | Effect: The drone gains +2 circumstance bonus to AC against the triggering attack. | ||
| + | |||
| + | ===== Level 8 Options ===== | ||
| + | |||
| + | **Improved Drone Rapid Salvo** | ||
| + | |||
| + | Your drone' | ||
| + | |||
| + | Prereq: Rapid Salvo, enough ammo to take all shots\\ | ||
| + | Effect: You can quickly fire multiple shots with greater control. When you use Double Shot, you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is -4. All attacks count toward your multiple attack penalty, but the penalty doesn' | ||
| + | |||
| + | **Dread Munitions Cycle** | ||
| + | |||
| + | Your drone' | ||
| + | When you overclock a drone, you can optimize the ammo usage of its weapons. Your overclocked drone gets 2 free "Ammo Units" (they do not take a fitting slot) and gains the " | ||
| + | |||
| + | **Harbinger' | ||
| + | Cost: 1 Action\\ | ||
| + | Interact to reload and then attempt an Intimidation check to Demoralize using the operator' | ||
| + | |||
drone_mechanics.1758877998.txt.gz · Last modified: by admin
