mech_mechanics
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| ===== Frames of War: The Art of Mech and Magic ===== | ===== Frames of War: The Art of Mech and Magic ===== | ||
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| In the heart of the storm, where steel meets sorcery, the mighty mechs of the battlefield rise—not just as machines of war, but as extensions of the pilot’s will, skill, and magic. This section dives into the thunderous Stormborn, the relentless juggernauts built to crush foes under sheer firepower; the elusive Veilmantle, masters of stealth, misdirection, | In the heart of the storm, where steel meets sorcery, the mighty mechs of the battlefield rise—not just as machines of war, but as extensions of the pilot’s will, skill, and magic. This section dives into the thunderous Stormborn, the relentless juggernauts built to crush foes under sheer firepower; the elusive Veilmantle, masters of stealth, misdirection, | ||
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| - **Cost:** 2 Actions\\ | - **Cost:** 2 Actions\\ | ||
| - | - **Effect:**\\ | + | - **Requirement:** At least 2 hardpoints with ranged weapons equipped\\ |
| - | Make two **Strikes**, | + | - **Effect: |
| If both attacks hit:\\ | If both attacks hit:\\ | ||
| - Combine their damage.\\ | - Combine their damage.\\ | ||
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