User Tools

Site Tools


starship_mechanics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
starship_mechanics [2025/09/25 21:49] adminstarship_mechanics [2025/09/25 22:10] (current) – [Starship Comms Officer] admin
Line 44: Line 44:
 ====== Specialized Actions ====== ====== Specialized Actions ======
  
-==== Captain ====+===== Captain =====
 //**Command Skill:** Choose one (Diplomacy, Intimidation, Deception)// //**Command Skill:** Choose one (Diplomacy, Intimidation, Deception)//
  
Line 70: Line 70:
  
 ---- ----
-==== Comms ====+===== Comms =====
  
 - **Crash Systems** (1 CP) - **Crash Systems** (1 CP)
Line 100: Line 100:
  
 ---- ----
-==== Gunnery ====+===== Gunnery =====
 //**All Critical Failures:** Trigger **Target Decalibration Crisis**// //**All Critical Failures:** Trigger **Target Decalibration Crisis**//
  
Line 107: Line 107:
  
 - **Fire One Weapon** (1 CP) - **Fire One Weapon** (1 CP)
-Fire a single weapon of choice.                         |+Fire a single weapon of choice.    
 + 
 +- **Charge Weapons** (1 CP) 
 +You can increase the damage of starship weapons by using **Boost**. If the weapon has the trait,you can use it as is. Weapons that don't have the trait, gain **"Boost 1d6"**.                     
  
 ---- ----
-==== Bridge ====+===== Bridge =====
  
 - **Escape Combat** (4 CP) - **Escape Combat** (4 CP)
Line 143: Line 146:
  
 ---- ----
-==== Engineering ====+===== Engineering =====
  
 - **Boost Engines** (2 CP) - **Boost Engines** (2 CP)
Line 170: Line 173:
  
 ---- ----
-==== Generic Actions ====+===== Generic Actions =====
  
 - **Above and Beyond** (0 CP) - **Above and Beyond** (0 CP)
Line 188: Line 191:
  **+1 CP** for the ship.  **+1 CP** for the ship.
 //PCs must describe their contribution and cannot repeat the same action consecutively.// //PCs must describe their contribution and cannot repeat the same action consecutively.//
 +
 +====== Archetypes ======
 +==== Starship Operator Dedication ====
 +A trained crewmember with foundational skills in ship operations. The **"Ready and Able"** action helps streamline early actions, reducing strain on the ship’s resources.
 +
 +Gain training in one of the **Starship Operation Skills**: Diplomacy, Deception, Intimidation, Crafting, Piloting, or Computers.
 +
 +Gain the **"Ready and Able"** action:\\
 +**Trigger:** You take the first department action during an encounter.\\
 +**Effect:** The CP cost of the action is reduced by 1.
 +
 +At level 4 you will select one of the 5 main branches of Starship Operation and gain feats according to your specialization.
 +----
 +==== Starship Engineer ====
 +**Level 4**\\
 +Focused on protective systems, this role reinforces the ship’s defenses. **"Polarize Hull"** temporarily strengthens the vessel against specific threats, mitigating incoming damage.
 +
 +**Polarize Hull** (2 CP)
 +**Crafting/Engineering Lore Check** vs. standard DC for ship hull (-2 for Lore skill).
 +//Each additional **Polarize Hull** action in a fight after the 1st one has increased DCs by 1.//
 +
 +^ Result               ^ Effect                                                                 ^
 +| Critical Success     | Pick **two damage types**, gain resistance equal to your level against the next attack targeting the ship. |
 +| Success              | Pick a **damage type**, gain resistance equal to your level against the next attack targeting the ship.   |
 +| Failure              | No effect                                                                             |
 +| Critical Failure     | **Hull Breach Crisis**                                                                |
 +
 +----
 +==== Starship Commander ====
 +**Level 4**\\
 +A steady hand at coordination, ensuring the crew operates efficiently. **"Steady as She Goes"** provides a reliable boost to command points, helping maintain control during critical moments.
 +
 +**Steady as She Goes**
 +At the start of the turn, roll a **Command Skill Check** vs. a standard DC of your level.
 +
 +^ Result               ^ Effect       ^
 +| Critical Success     | **+2 CP**     |
 +| Success              | **+1 CP**     |
 +| Failure              | No effect    |
 +| Critical Failure     | **-1 CP**     |
 +
 +----
 +==== Starship Comms Officer ====
 +**Level 4**\\
 +Specialized in disrupting enemy communications, creating small but meaningful advantages. **"Echo Protocol"** introduces minor delays or confusion in opposing operations.
 +
 +**Echo Protocol**
 +Roll a **Computers Skill Check** vs. a Computers DC of the enemy.
 +
 +^ Result               ^ Effect                                                                 ^
 +| Critical Success     | Next enemy roll takes **-2 circumstance penalty**.                                |
 +| Success              | Next enemy roll takes **-1 circumstance penalty**.                                |
 +| Failure              | No effect.                                                                           |
 +| Critical Failure     | Next allied roll takes **-1 circumstance penalty**.                                |
 +
 +----
 +==== Starship Pilot ====
 +**Level 4**\\
 +Skilled in precise maneuvering, capable of executing tight turns under pressure. **"Flip and Burn"** allows for quick repositioning, though pushing too hard risks mechanical stress.
 +
 +**Flip and Burn** (1 CP)
 +**Piloting Check** vs. standard DC for ship hull.
 +
 +^ Result               ^ Effect                                                                 ^
 +| Critical Success     | Move **full Speed**, then turn any direction.                                     |
 +| Success              | Move **half Speed**, then turn any direction.                                     |
 +| Failure              | Move **half Speed**, and the ship takes **1d6 damage**.                            |
 +| Critical Failure     | Move **half Speed**, ship becomes **Clumsy 1**, and **Engine Lock Crisis**.        |
 +
 +----
 +==== Starship Gunner ====
 +**Level 4**\\
 +A precision-focused action for disabling key enemy systems. **"Target Systems"** allows careful strikes against vulnerable components, potentially crippling weapons, engines, or other critical fittings.
 +
 +**Target Systems** (1 CP)
 +Attack a vulnerable system (weapons/engine/fittings). **-4 to hit**, half damage before hardness.
 +
 +^ Result            ^ Effect                                      ^
 +| Hit               | System **broken** (half functionality for engines)        |
 +| Hit Again         | System **destroyed**                          |
 +
 +----
 +
  
starship_mechanics.1758826185.txt.gz · Last modified: by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki